#916 Fix authme.vip node description

This commit is contained in:
Gabriele C 2016-10-23 15:39:53 +02:00
parent cc151e6e8d
commit dd9ac75f3a
2 changed files with 5 additions and 5 deletions

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Oct 16 21:39:10 CEST 2016. See permissions/permission_nodes.tpl.md -->
<!-- File auto-generated on Sun Oct 23 15:38:58 CEST 2016. See permissions/permission_nodes.tpl.md -->
## AuthMe Permission Nodes
The following are the permission nodes that are currently supported by the latest dev builds.
@ -38,15 +38,15 @@ The following are the permission nodes that are currently supported by the lates
- **authme.player.email** Grants all email permissions.
- **authme.player.email.add** Command permission to add an email address.
- **authme.player.email.change** Command permission to change the email address.
- **authme.player.email.recover** Command permission to recover an account using it's email address.
- **authme.player.email.recover** Command permission to recover an account using its email address.
- **authme.player.login** Command permission to login.
- **authme.player.logout** Command permission to logout.
- **authme.player.register** Command permission to register.
- **authme.player.seeownaccounts** Permission to use to see own other accounts.
- **authme.player.unregister** Command permission to unregister.
- **authme.vip** Permission node to identify VIP users.
- **authme.vip** When the server is full and someone with this permission joins the server, someone will be kicked.
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Oct 16 21:39:10 CEST 2016
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Oct 23 15:38:58 CEST 2016

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@ -17,7 +17,7 @@ public enum PlayerStatePermission implements PermissionNode {
BYPASS_FORCE_SURVIVAL("authme.bypassforcesurvival", DefaultPermission.OP_ONLY),
/**
* Permission node to identify VIP users.
* When the server is full and someone with this permission joins the server, someone will be kicked.
*/
IS_VIP("authme.vip", DefaultPermission.OP_ONLY),