* #1874 Introduce individual ConsoleLogger instance per class
- Create ConsoleLoggerFactory from which a separate logger can be created for each class
- Allows to support individual log level settings in the future
* Fix CodeStyle issue
* Replace full class name with import
* Update usages after merge from master
* Implement AuthMeBungee autologin
There is a failing test due to cyclic dependency injection, @ljacqu could you take a quick look at this?
* Try to fix recursive dependency injection
* Fix codestyle
* Fix the subchannel name, again...
* Split BungeeService into BungeeSender and BungeeReceiver
- Couple AuthGroupHandler closer to the LimboService: whenever a limbo player is restored, the auth group should be restored as well. This fixes some consistency issues.
- Move AuthGroupHandler into limbo package and make it package-private
- Change permission handler to skip any empty groups (prevents odd command output e.g. for BukkitPermissions)
- Add methods to LimboService for handling messages to make it the only relevant Limbo class for outside classes
- Move LimboPlayerTaskManager to limbo package and make it package-private
- Create MessageTask and TimeoutTask immediately when LimboPlayer is created
- #1112 MessageTask: improve efficiency by keeping reference to Player
- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements
- Introduce new LimboService with a higher level abstraction for outside classes to trigger LimboPlayer actions
- Add methods to LimboPlayerTaskManager for muting the MessagesTask safely
- Replace CommandService and ProcessService with CommonService: a service that offers our typical needs to work with settings, messages and permissions
- Remove validation methods from CommonService: inject ValidationService directly. Validation methods are not used very frequently and therefore don't belong in CommonService. Their presence was a relict from our architecture before injection was used.
- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
* the methods inside it renamed to fit with class name
* cache folder changed into playerdata
- Renamed LimboPlayer to PlayerData
- Added fly speed to PlayerData
- Removed player's name from PlayerData object
- Added getPlayerLocationOrSpawn method in spawn loader.
- Create class to handle the creation of "LimboPlayer tasks" (adds encapsulation, reduces duplication)
- Move group setting into its own class because (mutual dependency between LimboCache and PermissionsManager otherwise)
- New injector method allows to retrieve services if they've already been instantiated -> useful for onDisable() which might be run after aborted initialization
- Deprecate various methods that need to be removed
- Make /authme unregister behave the same way as /unregister for optional registration: user is informed but can continue playing; no teleportation to spawn
- Rename *taskId methods to *task to reflect what they handle
- Remove usages of Wrapper where applicable
- Replace some uses of legacy Settings with NewSetting calls
- Create IP address manager for handling and caching IP addresses -> outside of the manager I do not want to care about caching details
- Make more processes use the ProcessService in favor of statically injected objects