- Overloaded method with (String, String...) as args was problematic as it could be confusing on its own and also confusing with the (CommandSender, String...) flavor
- Some changes found in a very old patch :) - drop injection of PermissionsManager in favor of CommonService
- Rename IsEqualByReflectionMatcher's method to something more specific to differentiate it better from Hamcrest's equalTo() matcher
* #1497 Throw dedicated exception for invalid YAML files and handle it on startup
- Wrap SnakeYAML exceptions when loading config.yml and commands.yml on startup into own exception type
- Handle exception type on startup with specific error message
* #1497 Fix inaccurate JavaDoc comment
- 'error' was an old entry but now we have multiple entries under 'error' (which is now a section), so we need to ensure that we migrate the old 'error' entry before the migration sets anything under that path
- JaCoCo 0.8.0 brings some interesting exclusions in code coverage, which means we might be able to drop TestHelper#validateHasOnlyPrivateEmptyConstructor soon
- Within CaptchaStorage#checkCode, a player's captcha code is overridden with a new one on failure or cleared on success
- Fixes inconsistencies in the retrieval / regeneration of codes
- Remove abstract captcha manager in favor of a primitive captcha code storage (composition over inheritance)
- Supply player when checking captcha code for further usage (fixes open point from previous commit)
- Introduce registration captcha manager, rename login captcha manager accordingly
- Integrate reg. captcha manager into /register command
Open points:
- Refactor common captcha functionality into abstract superclass
- If captcha before /register necessary, show appropriate message to player immediately
- Unit tests
- Move helper methods for setting BukkitService mock behavior into their own class
- Change methods to use Mockito's answer instead of verification + argument capture -> calling the methods now belongs to the test setup (given clause) and allows the behavior to take effect more than once
Ugly implementation to fit into AuthMe 5.4. If email on PlayerAuth is null, do not supply NULL as the email value but use DEFAULT instead so that the default value is used if present in the column configuration.
- Introduce new configuration (taken from @sgdc3)
- Create JoiningPlayer, based on a Player object or String name, determining how permissions will be checked
- Move MySQL migrations into a separate class
- Add migration for last IP column to be nullable if it has a not null constraint without a default value
- Check not only for NOT NULL constraint but also if a column has a default value
- Use suffixes instead of colors only so the command is usable via console
- Old SQLite setups have the last IP column as NOT NULL but without a default value. With the new concept (where we don't set a last IP on player registration) it fails.
- Create an /authme debug child that allows to migrate SQLite (tricky because SQLite does not support dropping or modifying columns)
- Allow last IP column to be NOT NULL in MySQL as well (extend MySQL /authme debug child)
- Add TODO comments with follow-up issue to extend our commands with new registration IP field
- Deprecate unsalted hashes: if such a hash is configured, move it to the legacy hashes setting to still support the existing hashes in the database but hash all passwords from now on with our default, SHA256.
- Take MAX(reg_date, login_date) as timestamp to compare against
- Remove the second "all" parameter to include entries with 0 registration date -> we expect registration date to always be set to the current date, so the parameter becomes obsolete
- Create command under /authme debug that allows to change the 'nullable' status of MySQL columns (currently last date and email only)
- We need to offer a default value for forum integrations that have a NOT NULL email column. Offering a command avoids us from force-migrating existing databases while still offering migrations in both directions
- Change in default value handling: lack of values are not handled by setting default values to the PlayerAuth anymore, and reading a default value from the database into a PlayerAuth will be translated into null by the PlayerAuth builder
- When a new database is created, email and lastlogin are now nullable and lack a default a value
Open points:
- Finish MySqlDefaultChangerTest
- Revise purging logic (#792)
- Allow to have more columns nullable (#814)
- The salt isn't used for password hashing but SMF requires that there be one to generate the authentication cookie. This does not yet enable registration from Minecraft: SMF has other non-null columns that need to be tackled. This is a first step.