DNx
f0cd775d7c
Pass the ip check into player join event
...
if AuthMe still cannot get the ip address.
2018-07-22 13:03:58 +07:00
DNx
6a219c3fc4
this one not get committed
2018-07-08 02:26:50 +07:00
DNx
1fd4f0e1a7
Improve previous commit
2018-07-08 02:24:58 +07:00
DNx
b741c0da14
Command with 0 delay should be run immediately
2018-07-07 23:39:59 +07:00
DNx
2e5fdb4ca0
Merge branch 'master' of https://github.com/AuthMe/AuthMeReloaded into delay-commands-event
2018-07-07 21:03:16 +07:00
DNx
1d118afd17
Fix #1587
...
AsyncPlayerPreLoginEvent#getAddress() sometimes return null if it unresolved.
In that case we should pass it to PlayerLoginEvent to do the join verification process.
2018-07-07 20:54:38 +07:00
DNx
f7e9ac9685
Add support for delaying commands.
2018-01-26 14:28:02 +07:00
DNx
87b9bf140d
Add database setting to configure HikariCP 'maxLifetime' #1279
2017-07-12 07:21:05 +07:00
DNx
7bb701b126
Always revoke limbo states synchronously #1222
2017-07-07 06:06:01 +07:00