#916 Fix authme.vip node description
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sun Oct 16 21:39:10 CEST 2016. See permissions/permission_nodes.tpl.md -->
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<!-- File auto-generated on Sun Oct 23 15:38:58 CEST 2016. See permissions/permission_nodes.tpl.md -->
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## AuthMe Permission Nodes
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The following are the permission nodes that are currently supported by the latest dev builds.
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@ -38,15 +38,15 @@ The following are the permission nodes that are currently supported by the lates
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- **authme.player.email** – Grants all email permissions.
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- **authme.player.email.add** – Command permission to add an email address.
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- **authme.player.email.change** – Command permission to change the email address.
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- **authme.player.email.recover** – Command permission to recover an account using it's email address.
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- **authme.player.email.recover** – Command permission to recover an account using its email address.
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- **authme.player.login** – Command permission to login.
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- **authme.player.logout** – Command permission to logout.
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- **authme.player.register** – Command permission to register.
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- **authme.player.seeownaccounts** – Permission to use to see own other accounts.
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- **authme.player.unregister** – Command permission to unregister.
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- **authme.vip** – Permission node to identify VIP users.
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- **authme.vip** – When the server is full and someone with this permission joins the server, someone will be kicked.
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Oct 16 21:39:10 CEST 2016
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Oct 23 15:38:58 CEST 2016
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@ -17,7 +17,7 @@ public enum PlayerStatePermission implements PermissionNode {
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BYPASS_FORCE_SURVIVAL("authme.bypassforcesurvival", DefaultPermission.OP_ONLY),
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/**
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* Permission node to identify VIP users.
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* When the server is full and someone with this permission joins the server, someone will be kicked.
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*/
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IS_VIP("authme.vip", DefaultPermission.OP_ONLY),
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